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Fire | Ice | Wind | Water | Earth | Lightning

NPCs That Know This Element:

• Honey is a master of Hurricane Magic, knowing all 10 tiers that branch has to offer. She also knows up to tier 5 in Cotton and Sound.

• Gale is a master of Cotton Magic, which is a branch of magic considered hard to grasp. It is unable to be learned by the townsfolk as of this time! She also has up to Tier 7 in Sound magic. 

Wind Symbol.png
Universal Starter Tier
Wind Symbol.png

Breeze-Caller

Tier 1

You can call small gusts of wind at-will. This wind is as about as powerful as a light breeze.

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Prerequisite

• Growing Up
• Wind Element

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Danger Tier

This skill poses no threat of injury.

Wind Symbol.png

Hurricane

Wind Symbol.png

All of the below skills have the same art requirement!

Follow the prompt here when drawing your submissions

before submitting them to the Draken Magic Folder!

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Draw your Draken practicing the skill they are trying to learn. Do they find it easy to move with the wind, or does it feel more like they’re moving against it? Does it come naturally to them? Is it difficult for them? Are they average at it?

Strong Winds

Tier 2

You may now conjure powerful blasts of wind capable of knocking someone over at it’s full power! The more widespread the effect, the weaker the winds overall.

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Prerequisite

• Breeze-Caller
• Level 8

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Danger Tier

Tier 2: Can cause small cuts, scrapes and bruises. Being knocked over will definitely hurt!

Wind Blade

Tier 3

You can condense wind mana into a small blade that serves as a projectile.

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Prerequisite

• Strong Winds
• Level 11

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Danger Tier

Tier 4: The ripping blades conjured by this skill can cause scars if not treated with urgency.

Tier 4

You can condense wind mana into multiple small blades that serve as projectiles.

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Prerequisite

• Wind Blade
• Level 15

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Danger Tier

Tier 4: The ripping blades conjured by this skill can cause scars if not treated with urgency.

Multi-Blade

Vacuum Vortex

Tier 5

You can create a sphere of wind mana that sucks anything close to it towards it like a mini, spherical tornado. The caster may disburse the sphere whenever they see fit, or it will vanish when the caster becomes too tired to sustain it.

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Prerequisite

• Multi-Blade
• Level 20

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Danger Tier

Tier 3: The wind itself can and will toss anyone in the immediate vicinity around like a ragdoll if they are unprepared for the sphere’s appearance.

Wind Symbol.png

Sound

Wind Symbol.png

All of the below skills have the same art requirement!

Follow the prompt here when drawing your submissions

before submitting them to the Draken Magic Folder!

​

Draw your Draken practicing the skill they are trying to learn. Does this manipulation of vibrations come easily to them, or is it difficult to get the hang of? Do they find themselves teetering in the middle?

Enhancing Hearing

Tier 2

For a short time, you may enhance their hearing whether they are now able to hear in a wider ranger or able to hear quieter sounds.

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Prerequisite

• Breeze-Caller
• Level 8

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Danger Tier

This skill poses no threat of injury.

Throw Voice

Tier 3

You may now THROW your voice to a certain area, whether this means keeping it a certain volume within a certain range or talking to someone from a certain distance without being there themselves! Your base level range is 5 feet. The range of "Throw Voice" increases by +X feet where X is every tier you have in Sound.

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Prerequisite

• Enhanced Hearing
• Level 11

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Danger Tier

This skill poses no threat of injury.

Tier 4

You may increase the volume of your own voice without strain, the intensity may become large enough to speak over a small group (of 5-8 people).

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Prerequisite

• Throw Voice
• Level 15

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Danger Tier

Tier 3: You could probably hurt someone’s ears with this skill, but you won’t damage their hearing.

Megaphone

Forced Mute

Tier 5

You may cancel out the speaking and/or noise of a target for a base time of 30 seconds.You may only mute one being at a time.

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Prerequisite

• Megaphone
• Level 20

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Danger Tier

This skill poses no threat of injury.

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