Universal Starter Tier
Static Shock
Tier 1
Deliver a small bolt of electricity that can reach up to 15 feet in front of you. It's small and nowhere near deadly.
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Prerequisite
• Growing Up
• Lightning Element
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Danger Tier
Tier 1: It might bother you in the moment, but it won’t leave any lasting injuries.
Storm
All of the below skills have the same art requirement!
Follow the prompt here when drawing your submissions
before submitting them to the Draken Magic Folder!
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Draw your Draken practicing the skill they are trying to learn from this branch. Are you able to bend the shocking might of lightning to your will easily? Or is the speed and power discharged by these bolts difficult for you to grasp? Are you simply in the middle, and learning at an average speed?
Paralyze
Tier 2
Discharge mana that restricts the movements of anyone within 5 feet of you! This effect lasts for about 60 seconds.
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Prerequisite
• Static Shock
• Level 8
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Danger Tier
Tier 1: This will lock up your joints for as long as the spell lasts, which may hurt, but it won’t cause outwardly lasting injuries
Ball Lightning
Tier 3
Discharge enough Mana in a spherical space within your hands and you’ve created the mystical Ball Lightning! This Ball will keep its shape for about a second after it’s ejected from your body (or thrown) and discharge into a relatively startling shock. It will also discharge if it hits someone.
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Prerequisite
• Paralyze
• Level 11
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Danger Tier
Tier 4: The lightning is strong enough that it might cause scars if you’re unlucky but you would be able to survive the amount of mana discharged by this spell.
Tier 4
Take in mana, build up energy…Discharge! You can fire visible bolts of lightning off of your body, not strong enough to kill, but it’ll hurt anyone invading your personal space!
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Prerequisite
• Ball Lightning
• Level 15
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Danger Tier
Tier 4: You may gain burn scars from being hit with the lightning discharged from this spell, but the amount of mana would not kill you.
Discharge
Electrobeam
Tier 5
Send a beam of concentrated lightning mana towards anyone. This will certainly give them a shock, and can cause major damage. It takes a lot of concentration to use when first learned.
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Prerequisite
• Discharge
• Level 20
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Danger Tier
Tier 5: The amount of mana discharged by this concentrated beam of light will do a lot of damage to you. Injuries caused by this skill may lead to death if not treated with urgency.
This does not damage the Third Eye Gem.
Energy
All of the below skills have the same art requirement!
Follow the prompt here when drawing your submissions
before submitting them to the Draken Magic Folder!
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Draw your Draken practicing the skill they are trying to learn. Are they able to harness the energy that comes with these skills very easily, or is it difficult to deal with the overload? Do just they handle it on an average level?
Energy Intake
Tier 2
Absorb Mana from the air. This skill is needed to perform every other skill in this tree. The mana absorbed from this skill can also enhance skills used from other branches.
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Prerequisite
• Static Shock
• Level 8
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Danger Tier
This skill poses no threat of injury.
Energy Burst
Tier 3
Enhance yourself in any way you choose whether it is making yourself faster or more powerful for about 2 minutes. You may not enhance yourself in more ways than one. The effect lasts for +X more minutes where X is the number of tiers you have in Energy.
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Prerequisite
• Energy Intake
• Level 11
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Danger Tier
This skill poses no threat of injury.
Tier 4
Use the mana you’ve taken in to enhance a friend in the same manner that you can enhance yourself with Energy Burst. The effect lasts about 2 + X minutes where X is the number of tiers you have in Energy.
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Prerequisite
• Energy Burst
• Level 15
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Danger Tier
This skill poses no threat of injury.
Energy Share
Energy Sap
Tier 5
Sap mana from another living being to use for yourself. You do not have the energy pool to take so much that it would kill something, but you can make someone very… very tired.
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Prerequisite
• Energy Share
• Level 20
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Danger Tier
This skill poses no threat of outward physical injury.