Spiritualists
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Am I a Spiritualist?
• Spiritualists have a great deal of knowledge about nature, boasting a rather close connection to it.
• Spiritualists enjoy collecting, hoarding objects that they are fond of or believe they can utilize.
• Spiritualists are often emphatic, which allows them to tame even the most unruly beasts!
• Spiritualists are adept at sensing changes in their environment -- usually knowing of storms before they arrive.
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Are there any perks to being a Spiritualist?
These Nyulop are predisposed to communion with Spirits. When fully tiered, these Nyulop are capable of seeing Spirits on command, and interaction with them is possible.
I. Understanding Charm
Prerequisite: Growing up.
Requirement: Draw your Nyulop learning about spiritualism. Are they learning from a book? Scroll? An NPC?
Description: Capable of reading and comprehending text on spiritualism.
II. Communion I
Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop tending to some plants. Are they healing a broken or sick plant? Helping a plant grow abnormally fast?
Description: Capable of understanding and caring for plants, making them grow abnormally fast, and healing damages/injuries done to them.
III. Communion II
Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop either understanding a creature's feelings (are they calming a raging animal, comforting a scared one?) OR summoning an animal to them/their aid.
Description: Capable of understanding the feelings of other creatures, being able to tame them easily and even summon them for help.
IV. Communion III
Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop talking to a Spirit. Maybe it's a tree Spirit? Plant Spirit? Water Spirit? Where are they talking to them? What does the Spirit appear to look like to them? (NOTE: Spirits are NOT ghosts! They are not deceased. They are just usually invisible to most people.)
Description: Capable of Spirits of nature. Able to feel the world, communicate with mysterious entities (guardians most likely...).
V. Controlling Luck I
Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their charm into a physical object. What are they creating? A staff? Wand? Magical jewelry?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: creating magical jewelry, wands, staffs, etc.)
VI. Controlling Luck II
Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop concentrating their charm into a physical attack. Why are they doing that? To defend themselves?
Description: Harnessing Charm energy and concentrating it into a physical attack which can be projected outwards towards an enemy(ies)
VII. Healing
Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop creating a healing potion. Are they searching for ingredients? Mixing them together? How'd it turn out?
Description: Can create healing brews with plants and other ingredients they can find around themselves (quick and easy!).
VIII. Dangerous Control
Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop changing the weather. Is it raining now? Sunny? Snowing? How sizable is their change?
Description: Can cause storms and natural disasters (size varies!).
IX. Becoming One
Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop making themselves appear invisible to someone despite being in plain sight!
Description: Capable of camouflaging in plain sight through the help of the world around them.
X. Enhancement
Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop using nature itself to enhance them! Vine weapons? Rock armor? The possibilities are endless!
Description: Capable of turning nature around them into temporary enhancements to themselves (EX: vine weapons, rock armor, etc.)