top of page
SpiritualistSymbol.png
SpiritualistImage.png

Spiritualists 
​

Am I a Spiritualist?


• Spiritualists have a great deal of knowledge about nature, boasting a rather close connection to it.
• Spiritualists enjoy collecting, hoarding objects that they are fond of or believe they can utilize. 
• Spiritualists are often emphatic, which allows them to tame even the most unruly beasts! 
• Spiritualists are adept at sensing changes in their environment -- usually knowing of storms before they arrive.

​

Are there any perks to being a Spiritualist?
 

These Nyulop are predisposed to communion with Spirits. When fully tiered, these Nyulop are capable of seeing Spirits on command, and interaction with them is possible.

SpiritualistBadge.png

Levels of this Branch:
Total time to Mastery:
17 weeks (4.25 months)

I. Understanding Charm

Prerequisite: Growing up.
Requirement: Draw your Nyulop learning about spiritualism. Are they learning from a book? Scroll? An NPC?
Description: Capable of reading and comprehending text on spiritualism.
 

II. Communion I

Prerequisite: Mastery of Tier I, one (1) week period following the approval of Tier I.
Requirement: Draw your Nyulop tending to some plants. Are they healing a broken or sick plant? Helping a plant grow abnormally fast?
Description: Capable of understanding and caring for plants, making them grow abnormally fast, and healing damages/injuries done to them.
 

III. Communion II

Prerequisite: Mastery of Tier II, one (1) week period following the approval of Tier II.
Requirement: Draw your Nyulop either understanding a creature's feelings (are they calming a raging animal, comforting a scared one?) OR summoning an animal to them/their aid.
Description: Capable of understanding the feelings of other creatures, being able to tame them easily and even summon them for help.
 

IV. Communion III

Prerequisite: Mastery of Tier III, two (2) week period following the approval of Tier III.
Requirement: Draw your Nyulop talking to a Spirit. Maybe it's a tree Spirit? Plant Spirit? Water Spirit? Where are they talking to them? What does the Spirit appear to look like to them? (NOTE: Spirits are NOT ghosts! They are not deceased. They are just usually invisible to most people.)
Description: Capable of Spirits of nature. Able to feel the world, communicate with mysterious entities (guardians most likely...).
 

V. Controlling Luck I

Prerequisite: Mastery of Tier IV, two (2) week period following the approval of Tier IV.
Requirement: Draw your Nyulop concentrating their charm into a physical object. What are they creating? A staff? Wand? Magical jewelry?
Description: Harnessing Charm energy and concentrating it into a physical form or imbuing it into a physical object (EX: creating magical jewelry, wands, staffs, etc.)
 

VI. Controlling Luck II

Prerequisite: Mastery of Tier V, one (1) week period following the approval of Tier V.
Requirement: Draw your Nyulop concentrating their charm into a physical attack. Why are they doing that? To defend themselves?
Description: Harnessing Charm energy and concentrating it into a physical attack which can be projected outwards towards an enemy(ies)
 

VII. Healing

Prerequisite: Mastery of Tier VI, two (2) week period following the approval of Tier VI.
Requirement: Draw your Nyulop creating a healing potion. Are they searching for ingredients? Mixing them together? How'd it turn out?
Description: Can create healing brews with plants and other ingredients they can find around themselves (quick and easy!).
 

VIII. Dangerous Control

Prerequisite: Mastery of Tier VII, two (2) week period following the approval of Tier VII.
Requirement: Draw your Nyulop changing the weather. Is it raining now? Sunny? Snowing? How sizable is their change?
Description: Can cause storms and natural disasters (size varies!).
 

IX. Becoming One

Prerequisite: Mastery of Tier VIII, three (3) week period following the approval of Tier VIII.
Requirement: Draw your Nyulop making themselves appear invisible to someone despite being in plain sight!
Description: Capable of camouflaging in plain sight through the help of the world around them.
 

X. Enhancement

Prerequisite: Mastery of Tier IX, three (3) week period following the approval of Tier IX.
Requirement: Draw your Nyulop using nature itself to enhance them! Vine weapons? Rock armor? The possibilities are endless!
Description: Capable of turning nature around them into temporary enhancements to themselves (EX: vine weapons, rock armor, etc.)

bottom of page